Wesnoth logo
Wesnoth Units database

Footpad

(image)

These petty criminals are often derisively called 'footpads' by their superiors, for they are tasked with any job that requires a great deal of running around, often being employed as couriers, or scouts. The endurance and agility they gain from this serves them well in combat, and despite their inferior weaponry they are quite good at harrying their enemies, especially under cover of darkness.

Advances from:
Advances to: Outlaw
Cost: 14
HP: 30
Movement: 7
XP: 36
Level: 1
Alignment: chaotic
IDFootpad Ascension
Abilities:
(image)club
impact
5 - 2
melee
(image)sling
impact
5 - 2
ranged
Resistances:
blade-30%
pierce-20%
impact-20%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Castle170%
Cave250%
Coastal Reef250%
Deep Water-0%
Flat160%
Forest270%
Frozen240%
Hills270%
Impassable-0%
Mountains370%
Mushroom Grove270%
Sand240%
Shallow Water240%
Swamp240%
Unwalkable-0%
Village170%